The world is broken. Its surface seethes with an undead curse, while humanity clings to flying continents in the sky. From mushroom forests to undead mausoleums, strange places and people await you. But will you find a way to heal this world - or seek power and profit for yourself?
My Take:
This one is a pretty special game for me. Dread Delusion is the title that pulled me back into gaming after a long break, and it reminded me why I ever loved wandering around strange, handmade worlds in the first place. It’s got that magic of indie-ish development — scrappy, imaginative, not afraid to be weird — and it hit me hard enough that I actually finished it. That’s rare for me; usually, once I feel I’m close to the end of a game, I drift away. But here it was different.
You can tackle challenges in ways that suit your character: fighting, sure, but also persuasion, lockpicking, or diving into forbidden knowledge. That freedom makes the world feel alive — you’re never just pushing through enemies, you’re shaping your own little path through this broken sky-realm.
There’s also a solid progression system that goes beyond stats. Smithing and Alchemy let you tinker with your gear -
What really sold it for me, though, is the atmosphere. The world is full of oddball characters, half-ruined landscapes, factions with their own agendas, and plenty of little treasures tucked away. The retro 3D aesthetic isn’t just nostalgia bait — it builds this eerie, dreamlike vibe that makes exploration feel like stumbling through someone’s vivid memory.
If you grew up on classic RPGs from the early 2000s - i didn't - , this feels like the best possible continuation of that spirit: familiar enough to be comforting, but strange enough to feel fresh. For me, it wasn’t just a fun game — it was a reminder of why I like games in the first place.
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