Friday, 27 February 2026

Rotten Kigdom - FAQs

                                 Originally written in response to a few questions about the project.

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Rotten Kingdom is a dark fantasy game built in Python. It’s stripped-down, text-driven, more like a lorebook or a D&D session than a polished release. You explore a collapsing world where the rot — a core, undefeatable force — spreads through matter, minds, and morals. The following are my answers to a few questions about the project.


Where did Rotten Kingdom come from?
It started with a dark fantasy obsession and watching the interactive Black Mirror episode about the game one too many times. I wanted something unstable.

Why does it look like it came from a floppy disk?
Because it should feel found, not released. It relies on imagination. More like a D&D session than a polished product. It began as a lorebook — the world came first.

Why Python?
Because I knew just enough to make it work. I used AI to fix bugs. I’m not ashamed of that. The point was to make it run.

Is it finished?
It’s finished enough to stand.
But it’s a constant updating kind of thing.

Do you expect people to like it?
Some will. Some won’t. Most might ignore it because it isn’t flashy. It feels right to me. That’s enough.

What is the rot?
It’s the core mechanic and the core threat. You can’t defeat it. It’s decay — of matter, minds, morals. The world isn’t exploding. It’s eroding.

If it disappeared tomorrow?
I’d build it again.









You can get the latest release here - 

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