You wake up bleeding on a concrete floor, head ringing, body wrecked. A phone buzzes in the dark. Pick it up: they’ve drilled a bomb into your skull, and you’re not leaving until you’ve done what they want.
Welcome to Pigface.
This thing is the bastard child of Manhunt and Hotline Miami—raised on VHS static, soaked in blood, and set loose in an abandoned warehouse at 3AM. Gameplay is stripped down to the bone, but every second hits with weight. No filler, no fat. Just violence, grit, and the ugly satisfaction of smashing your way through hell.
Weapons don’t just feel different—they sound different, they carry different weight in your hands. Going in melee is a filthy thrill, and the missing aiming reticle forces you into this weird sweet spot between instinct, muscle memory, and dumb luck. Every fight feels half-skill, half-chaos, and that chaos is addictive.
The masks give you extra perks, yeah—it’s a wink at Hotline Miami—but right now they’re more flavor than game-changer. I’m betting they’ll evolve with updates. Still, even in Early Access, Pigface already has enough teeth to bite down hard.
My Take
Pigface rules because it owns its aesthetic. That lo-fi VHS grime, the blown-out colors, the distorted edges—it’s not just decoration. It’s a mood. It crawls under your skin and makes every fight feel dirtier, meaner, more personal.
The sound design slaps, the music drives, and the weapons are a joy to play with. Guns crack, bats crunch, headshots go splatttt—it’s all feedback, all payoff. You can smash through missions like a wild animal or try to play it with some precision, but either way, the game pushes you forward with this relentless, ugly energy.
It’s violent, it’s raw, it’s nasty. Pigface doesn’t want to be clean. It wants to be effective. And I loved every second of it -
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